Real-time MIDI

    

In May 2024, the Bol Processor BP3 acquired the abil­i­ty to man­age the input and out­put of MIDI events. This allows it to "com­mu­ni­cate" in real time with exter­nal MIDI devices (key­boards, syn­the­siz­ers) and even with oth­er instances of BP3 run­ning on the same machine.

For geeks and programmers: This fea­ture had already been imple­ment­ed in the ear­li­er (MacOS only) ver­sion called 'BP2'. However, the imple­men­ta­tion in a C lan­guage 'con­sole' to work in MacOS, Linux and Windows envi­ron­ments was more tech­ni­cal. In addi­tion, the con­cept of "real time" in the cur­rent MIDI set­up is dif­fer­ent from the pre­vi­ous one using Opcode Music System.

The fol­low­ing exam­ples will work the same in MacOS, Windows and Linux. They have been test­ed on a recent PowerBook run­ning MacOS (Sonoma) with 16 Gb RAM, and an HP Intel Core com­put­er with 8 Gb RAM run­ning Windows 10 (64-bit) and LinuxLite 7.0 (in Ubuntu). Memory size can become crit­i­cal if many MIDI devices or vir­tu­al ports are connected. 

Using micro­ton­al scales is now pos­si­ble in real-time MIDI. Read the Check MIDI micro­tonal­i­ty page for details.

Setting up the MIDI environment

Let us assume that you have suc­cess­ful­ly down­loaded, installed and com­piled the Bol proces­sor BP3, as described on the page Bol Processor ‘BP3’ and its PHP inter­face.

In Bol Processor jar­gon, a 'project' is either a gram­mar (with a '-gr' pre­fix) or a set of data (with a '-da' pre­fix). So, cre­ate or load a sim­ple project, e.g. "-da.acceleration" which can be found in the "ctests" fold­er (down­load it here).

An output

By default, a project is set up to cre­ate MIDI files, as shown on the selec­tor (see pic­ture). Make sure your project is work­ing! Then select Real-time MIDI and click SAVE for­mat.

The selec­tor will now dis­play a dif­fer­ent image, as shown below:

By default, the MIDI out­put used for send­ing events is num­bered '0' — and the MIDI input used for receiv­ing events will be num­bered '1'. This is a com­mon sit­u­a­tion. In MacOS and Windows, these num­bers are tak­en as 'ports'. In Linux they are con­sid­ered as 'clients', each 'client' hav­ing its own 'ports', so cer­tain­ly num­bers '0' and '1' won't work… Never mind this issue, BP3 will take care of it when scan­ning real or vir­tu­al devices and try­ing to con­nect. Read more below.

We can­not rely on "port num­bers" alone because they change when we turn on and off MIDI devices con­nect­ed to the com­put­er. In Linux, the client num­ber is more spe­cif­ic to a MIDI device. In fact, the only reli­able iden­ti­fi­ca­tion is its name, which is emp­ty by default: the next field at the right of the input/output number.

Let us check the MIDI out­put. Windows does this auto­mat­i­cal­ly. The good news is that Windows 10 (and pre­sum­ably lat­er ver­sions) comes with a built-in MIDI device called Microsoft GS Wavetable Synth. The Bol Processor will auto­mat­i­cal­ly detect it and con­nect to it if no oth­er device is con­nect­ed to the system.

Linux also con­nects, by default, the out­put to a vir­tu­al device whose client num­ber is '0', but it won't pro­duce any sound in the basic instal­la­tion of Ubuntu. So, to try real-time MIDI on Linux, you need to con­nect an exter­nal MIDI device via its USB/MIDI inter­face, or to install a soft­ware syn­the­siz­er. Read more below.

Clicking Add an input will cre­ate fields for you to select an input device. We'll use this later.

To con­nect exter­nal MIDI input/output devices to Windows, you may need to install an envi­ron­ment sim­i­lar to IAC on MacOS. Read details below. However, most tests shown on this page can be per­formed on Windows with­out any addi­tion­al installation.

The fol­low­ing para­graphs are for MacOS users. Windows and Linux users can hap­pi­ly jump to the next section.

Turn on a MIDI device (syn­the­siz­er, piano, etc.) con­nect­ed to the com­put­er. On my per­son­al Mac, I usu­al­ly use the Pianoteq syn­the­sis­er, which pro­duces a phys­i­cal mod­el syn­the­sis of var­i­ous key­board instru­ments. It com­mu­ni­cates with BP3 via a device called the Inter-Application Communication (IAC) archi­tec­tureread this if you need details.

The IAC dri­ver is installed by default on recent MacOS sys­tems. (It is a part of the CoreMIDI frame­work pro­vid­ed by Apple.) It allows you to cre­ate vir­tu­al MIDI ports that enable MIDI appli­ca­tions to com­mu­ni­cate inter­nal­ly with­in the same machine. Equivalent devices exist in the Linux and Windows envi­ron­ments, see below.

The IAC also com­mu­ni­cates with exter­nal MIDI devices via the USB ports, BlueTooth and pos­si­bly more net­work pro­to­cols. We'll try it later.

To set up the IAC, run the Audio MIDI Setup appli­ca­tion (in the Utilities fold­er). Ask it to show "MIDI Studio". On my per­son­al com­put­er, it looks like this: the IAC dri­ver, the Pianoteq syn­the­sis­er, a Pocket Key 15 key­board con­nect­ed to a USB port, and a Yamaha piano con­nect­ed by stan­dard MIDI cables and a USB MIDI inter­face. The Yamaha piano appears grey because it is switched off.

On active MIDI devices you will see tri­an­gles indi­cat­ing input/output ports. These are used to con­nect devices direct­ly by draw­ing a 'cable' to con­nect them. We don't need to use these 'con­nec­tors' as BP3 com­mu­ni­cates via the IAC MIDI ports.

Check output options

(MacOS, Linux and Windows)

The eas­i­est way to pro­ceed now is to run any project in the Real-time MIDI mode, and see if sounds are pro­duced… Whatever the result, at the end of the (poten­tial­ly silent) per­for­mance, you will see a Show all … mes­sages but­ton along with a blink­ing red sig­nal "=> 1 warning". Click on the but­ton to read detailed expla­na­tions of the fail­ure (or success):

🎹 Setting up MIDI sys­tem
MIDI out­put = 0: “Bus 1” 👉 the num­ber of your choice

MIDI set­tings saved to ../temp_bolprocessor/trace_974dd9ab22_-gr.tryTimePatterns_midiport
🎹 Name(s) of MIDI input or/and output changed and will be updated when saving the page of your project

(For MacOS users)

This all makes sense giv­en the Audio MIDI Setup shown above. The Bol Processor scanned all out­put (and input) MIDI ports. Given port '0' as an out­put by default, it assigned it to "Bus 1" which the 'port' set up in IAC.

If your syn­the­sis­er hap­pens to be con­nect­ed to "Bus 1", you will hear sounds and the prob­lem is solved. Let us sup­pose that you are run­ning Pianoteq and hear noth­ing. Open the set­tings of Pianoteq and select "Devices". All you have to do is check "IAC Driver Bus 1". You might also check oth­er inputs, includ­ing Pocket Key 25 if you want to con­nect your small key­board direct­ly to Pianoteq, but these are extra procedures.

Opening Pianoteq set­tings informed us that it is com­mu­ni­cat­ing with IAC, and it sug­gest­ed to use a IAC 'Bus' for this com­mu­ni­ca­tion. The 'Bus 1' port is tech­ni­cal­ly called a vir­tu­al port.

Screenshot

All you need to do to ensure that the con­nec­tion remains cor­rect when more devices are switched on/off and MIDI port num­bers change. The only reli­able way is to write the name "Bus 1" as the MIDI out­put. You can also write "Pocket Key 25" (or what­ev­er is detect­ed as your input MIDI device) to the MIDI input, as we will use it lat­er. Note that MIDI port num­bers are now irrel­e­vant, as names take prece­dence. BP3 will cor­rect them automatically.

Click the SAVE MIDI ports but­ton to store this set­ting. Clicking on the SAVE for­mat does the same thing, so don't wor­ry about con­fus­ing buttons!

To the right of the MIDI port name is an emp­ty field where you can enter a com­ment. For exam­ple, write "Pianoteq synth" to the right of "Bus 1".

Let us now switch on a Yamaha piano which is con­nect­ed via a USB MIDI inter­face. The inter­face I use has a green light that indi­cates it has pow­er. If the piano is actu­al­ly com­mu­ni­cat­ing with it, we should see a flash­ing red light. In MacOS, some­times it is nec­es­sary to restart the com­put­er after switch­ing on the piano… But in Windows and Linux the red light flash­es immediately.

As soon as the red light flash­es, open the Pianoteq set­tings. Great! We can now see that the Yamaha piano is recog­nised and con­nect­ed to the IAC.

The eas­i­est way to con­nect the Yamaha piano to BP3 is to click PLAY. Whatever hap­pens, we'll get a warn­ing and see the fol­low­ing diagnosis:

🎹 Your real-time MIDI set­tings:
MIDI out­put = 0: “Bus 1” -
MIDI input = 1: “new input” -

🎹 Setting up MacOS MIDI sys­tem
MIDI out­put = 0: “Bus 1” 👉 the name of your choice
Trying to assign ports to 1 input(s) with­out names but pos­si­bly with num­bers
MIDI input = 1: “Bus 2” 👉 the num­ber of your choice
MIDI input 1 makes BP3 inter­ac­tive

🎶 More MIDI out­put options are avail­able:
MIDI out­put = 1: “Bus 2”
MIDI out­put = 2: “Pocket Key 25”
MIDI out­put = 3: “USB MIDI Interface”

🎶 More MIDI input options are avail­able:
MIDI input = 0: “Bus 1”
MIDI input = 2: “Pocket Key 25”
MIDI input = 3: “USB MIDI Interface”

MIDI set­tings saved to ../temp_bolprocessor/trace_974dd9ab22_-gr.tryTimePatterns_midiport
🎹 Name(s) of MIDI input or/and output changed and will be updated when saving the page of your project

The MIDI input iden­ti­fied as "Pocket Key 25" is cor­rect­ly con­nect­ing to port '2'. But the Yamaha piano is iden­ti­fied as "USB MIDI Interface". This is the name we need to copy to the MIDI out­put, then SAVE MIDI ports and PLAY. Another option is to leave the name emp­ty and enter the MIDI out­put num­ber '3'.

We hear the out­put on the Yamaha piano, although port num­bers were incor­rect on the inter­face. The incon­sis­ten­cy is resolved by the MIDI dri­ver select­ing ports by name in order of pri­or­i­ty. Port num­bers (and names) are updat­ed as soon as you save or reload the project (data or gram­mar). Then you get:

Why does the name "Yamaha piano" appear in Pianoteq set­tings, but not in the MIDI ports scanned by BP3? This is a mys­tery that expert users of a MIDI stu­dio could prob­a­bly solve… For the time being, just write "Yamaha piano" in the com­ment field at the right of "USB MIDI interface". 

The Pause and Continue buttons

During real-time play­back, Pause and Continue but­tons are dis­played. These are self-explanatory. Clicking the Continue but­ton will resume the per­for­mance with the exact timing.

These but­tons affect all instances of BP3 that are play­ing togeth­er, if any (see below).

The _part() command

It is pos­si­ble to send parts of a Bol Processor score to sep­a­rate out­puts. Parts are iden­ti­fied by the "_part(x)" com­mand in which 'x' is an inte­ger in range 1..12. We will be able to han­dle more than 12 parts if it turns out to be necessary.

The "_part(x)" com­mand directs MIDI mes­sages to a spe­cif­ic MIDI out­put, which in most cas­es will be an instru­ment. The image on the side shows the map­ping of port #3 (USB MIDI inter­face) to part #2, as set up in its filter.

By default, MIDI out­puts "hear" all 12 parts, but here we've restrict­ed this one to part #2.

For MIDI port #0 (Bus 1) we've restrict­ed the out­put to part #5.

Let us play the fol­low­ing score:

C3 D3

This sequence of notes is heard on both instru­ments. As there is no "_part()" com­mand in the score, all out­puts send the MIDI messages.

Now let us try:

G2 _part(5) C3 _part(2) D3

Note G2 is heard on both instru­ments. But, as expect­ed, the note C3 is heard on Bus 1 and D3 is heard on the USB MIDI inter­face.

The "_part()" com­mand has exact­ly the same syn­tac­tic behav­iour as "_chan()" and "_ins()". For exam­ple, it "fol­lows" the score along the fields of poly­met­ric struc­tures:

G2 _part(5) C3 {D3 E3, _part(2) B2 _part(5) A2} F3 _part(2) G3

In this exam­ple, G2 is heard on both instru­ments. Then C3 is sent to Bus 1, as well as D3 and E3, since they are the first field of the poly­met­ric struc­ture. In the same time, B2 is sent to the USB MIDI inter­face, then A2 to Bus1. At the out­put of the poly­met­ric struc­ture, F3 is sent to Bus 1 which was the map­ping before the struc­ture. At last, G3 is sent to the USB MIDI inter­face.

The sound-object graph shows that D3 and B2 are played togeth­er, although on dif­fer­ent instru­ments, and E3 and A2 are played togeth­er on the instru­ment con­nect­ed to Bus 1.

Parts are most­ly rel­e­vant when import­ing digi­tised scores. They are used to declare instru­ments in MusicXML files. When import­ing a score, the Bol Processor will option­al­ly place "_part()" or "_chan()" com­mands in the import­ed score, so that it can be played on the same set of dig­i­tal instruments.

Using "_part()" is a bet­ter option than "_chan()" to name an instru­ment, because MIDI chan­nels can be mod­i­fied to han­dle micro­ton­al adjust­ments. On the Data page, there is a MANAGE _chan(), _ins(), _part() but­ton that opens a dia­log for con­vert­ing parts to/from chan­nels, parts to/from instru­ments, etc.

An input

Setting up an input fol­lows exact­ly the same pro­to­col as set­ting up the out­put. For exam­ple, we can set up the input on "Pocket Key 25” as shown above. “USB MIDI Interface” (the Yamaha piano) is anoth­er pos­si­ble choice. Let us con­tin­ue with Pocket Key 25.

Windows users can sim­ply plug their exter­nal MIDI key­board (e.g. "Pocket Key 25”) to a USB port of their com­put­er, as it will be auto­mat­i­cal­ly recog­nised and set up by the system.

Connecting an input to BP3 is of lit­tle inter­est if BP3 does noth­ing with input events. The instruc­tions it can han­dle are list­ed in the sec­tion List of scripts for deal­ing with real-time MIDI below. "Wait for note…" means that BP3 will stop play­ing until it receives a NoteOn of the note in ques­tion — even with veloc­i­ty zero.

Let us pro­gram this on a Data page for example:

_script(Iwait for C3 channel 1) _transpose(12) _vel(60) E2 • D2 E2 • _vel(65) B2 D2 E2 • G2 B2 D2 E2 • _vel(70) F#2 G2 B2 D2 E2 • Bb2 F#2 G2 B2 D2 E2 • _vel(75) C2 Bb2 F#2 G2 B2 D2 E2 • _vel(77) G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(80) A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(85) Eb2 A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(87) C#2 Eb2 A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(90) F2 C#2 Eb2 A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2

The script com­mand tells that the per­for­mance should start when note C3 is received on MIDI chan­nel 1. To avoid any con­fu­sion about octave num­bers, I have writ­ten the name on the low­est key of my Pocket Key 25 (see pho­to). This con­fu­sion is made worse by the fact that the Italian/Spanish/French con­ven­tion uses low­er octave numbers!

So, the labelled key is the one we need to press to start this show. Let's try it…

When the PLAY but­ton is clicked on the Data page, a flash­ing STOP but­ton is dis­played. The machine would wait for­ev­er unless the cor­rect MIDI event has been received. The STOP but­ton — or the PANIC but­ton at the top right — can be used to abort the process clean­ly. If all goes well, press­ing the C3 key should pro­duce this sound:

Harm Visser's '-da.acceleration' example
Notice that the _transpose(12) instruc­tion plays notes one octave higher!

(This lit­tle "accel­er­a­tion" piece was com­posed by Harm Visser to illus­trate the peri­od nota­tion. Read his tuto­r­i­al.)

Multiple inter­rup­tions are of course pos­si­ble. Try this:

_script(wait for C3 channel 1) _transpose(12) _vel(60) E2 • D2 E2 • _vel(65) B2 D2 E2 • G2 B2 D2 E2 _script(wait for C4 channel 1) • _vel(70) F#2 G2 B2 D2 E2 • Bb2 F#2 G2 B2 D2 E2 • _vel(75) C2 Bb2 F#2 G2 B2 D2 E2 • _vel(77) G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(80) A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(85) Eb2 A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(87) C#2 Eb2 A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(90) F2 C#2 Eb2 A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2

Now the machine will start its per­for­mance after receiv­ing a NoteOn of C3. It will then stop after three beats and wait for a NoteOn of C4. A note­wor­thy detail is that one sec­ond after an inter­rup­tion, AllNotesOff is sent to all MIDI chan­nels and the ped­als are set to off. This pre­vents notes wait­ing for their NoteOff from being heard. This "All Notes Off" fea­ture can be turned off in the pref­er­ences file.

MIDI input filters

Let us play with the con­tin­u­ous impro­vi­sa­tion "Mozart’s musi­cal dice game" (called "-gr.Mozart" in the "ctests" fold­er). If this project is set for real-time MIDI, the impro­vi­sa­tion will not stop until we click on the STOP or PANIC but­ton. Inserting a "wait for note…" at the begin­ning would of course stop the per­for­mance at the begin­ning of every vari­a­tion. Beware that you will have to write "do2" instead of "C3" due to the note convention!

But let's try some­thing else, using the exter­nal key­board (the Pocket Key 25 or Yamaha piano) to play notes on top of the per­for­mance. How strange! We don't hear any notes played on the exter­nal key­board unless it's con­nect­ed direct­ly to the out­put device.

The rea­son for this becomes clear after click­ing on the FILTER but­ton for MIDI input 2:

All types of MIDI events are list­ed along with how they are processed by BP3. Here we are only inter­est­ed in NoteOn/NoteOff events. The default set­ting is '1', which means that they can trig­ger script com­mands, but are not for­ward­ed to the MIDI out­put. This is why 'C3/do2' was able to start the per­for­mance, although we could not hear it.

To play notes over the per­for­mance, we need to set the sta­tus of NoteOn and NoteOff to '2'. Note: If we only set the NoteOn sta­tus, BP3 will auto­mat­i­cal­ly set the NoteOff sta­tus to avoid con­fu­sion. Once you have changed the set­tings, click SAVE MIDI ports, then PRODUCE ITEM(S).

Since the Pocket Key 25 key­board sends only NoteOn/Noteoff mes­sages, we could as well set oth­er event fil­ters (KeyPressure, etc.) to '0'.

These fil­ter set­tings are stored, togeth­er with the MIDI port names or num­bers, in a tem­po­rary file whose name depends on both the ses­sion num­ber (cre­at­ed by your brows­er) and the project name. A copy of these set­tings is stored in the (per­ma­nent) fold­er "midi_resources". This stor­age makes it pos­si­ble to launch sev­er­al instances of BP3 on the same brows­er or on dif­fer­ent browsers, as we will now see.

Several BP3s performing and communicating

From the pre­vi­ous descrip­tion of inter­ac­tions via MIDI events — lim­it­ed for the time being to wait­ing for a par­tic­u­lar note — you may have guessed that a great fea­ture of the Bol Processor BP3 envi­ron­ment is the pos­si­bil­i­ty of run­ning sev­er­al BP3s, on dif­fer­ent machines, or even on a sin­gle machine and the same brows­er… in coop­er­a­tion with real humans play­ing MIDI instruments!

Each instance of BP3 can be thought of as a 'musi­cian' with their own com­po­si­tion­al skills embed­ded in a gram­mar or data (a set of pre-composed musi­cal frag­ments). We are work­ing on inter­ac­tions that will allow each musi­cian to mod­i­fy the behav­iour of anoth­er musician's gram­mar, for exam­ple by chang­ing rule weights — which may result in some rules being sup­pressed while oth­ers are acti­vat­ed — or chang­ing metronome set­tings if they need to per­form faster/slower, etc. All these fea­tures were part of ear­li­er ver­sions (BP2) sev­er­al decades ago!

Let us start with an extreme­ly sim­ple exam­ple using the "wait for note…" script.

Create two projects that con­tain only data, for exam­ple "-da.Beatrix" and "-da.Alan":

-se.Beatrix
{2, C#4 Eb4 A4 G#4 C4 Bb4 F#4 G4 B4 D4 E4}

-se.Alan
_script(wait for E4 channel 1) {2, - F3 C#3 Eb3 A3 G#3 C3 Bb3 F#3 G3 B3 D3 E3}

Note that these melodies do not con­tain the same num­ber of notes, but they will have the same dura­tion (2 beats) because of their poly­met­ric struc­tures.

We want Alan's per­for­mance to start pre­cise­ly after the last note of Beatrix's per­for­mance. As we don't want E4 to over­lap with F3, we have put a silence '-' before F3. In the fol­low­ing, we'll have a solu­tion to over­come this limitation.

To man­age the inter­ac­tion in MacOS, we need an addi­tion­al IAC port which is (auto­mat­i­cal­ly) named "Bus2". To do this, open Audi MIDI Setup and click on the IAC dri­ver. Then add a port (see pic­ture). You can cre­ate as many ports as you wish.

Set both Beatrix's MIDI out­put and Alan's MIDI input to "Bus2".

Now we want to hear both per­for­mances. Alan's MIDI out­put is sent to "Bus1" and will there­fore be audi­ble on the Pianoteq synthesiser.

Windows and Linux users can con­nect the two per­form­ers more eas­i­ly: send both Beatrix's and Alan's mes­sages to the exter­nal MIDI device, and con­nect Alan's input to the same MIDI device. But… the input fil­ter should receive events and not for­ward them to the out­put, which is the same device, oth­er­wise the loop will pro­duce a dis­as­trous bounc­ing effect!

Back to MacOS, there are two ways to send Beatrix's per­for­mance to the Pianoteq synthesiser:

  • Pianoteq set­tings make it pos­si­ble to lis­ten to both "Bus1" and "Bus2" vir­tu­al ports.
  • You can set up the MIDI event fil­ter on Alan's project to route input NoteOn/NoteOff events to the cur­rent MIDI out­put. See above for filters.

To play the per­for­mance, click PLAY on Alan's project so that it is ready to per­form. Then click PLAY on Beatrix's project. This is the result:

Two phras­es played in sequence by two instances of the BP3 (Beatrix & Alan).

No doubt this sounds rather unmu­si­cal! In fact, we pub­lish taste­less tech­ni­cal exam­ples to encour­age musi­cians to com­pose inter­est­ing pieces! 😀

Using out-time inaudible notes as signals

The idea of begin­ning Alan's per­for­mance with a silence that is filled by Beatrix's final note E4 is unel­e­gant. Below is a bet­ter solution:

-se.Beatrix
{2, C#4 Eb4 A4 G#4 C4 Bb4 F#4 G4 B4 D4 E4} _vel(0) <<C0>>

-se.Alan
_script(wait for C0 channel 1) {2, - F3 C#3 Eb3 A3 G#3 C3 Bb3 F#3 G3 B3 D3 E3}

The secret is the expres­sion "_vel(0) <<C0>>" which is an out-time expres­sion of note C0 with veloc­i­ty zero. The veloc­i­ty ensures that the note won't be heard, and the out-time prop­er­ty gives it a null dura­tion. Any note can be used here pro­vid­ed that it is men­tio­nend in the "_script(wait…)" instruc­tion.

If "_vel(0) <<C0>>" is fol­lowed by more notes, it is nec­es­sary to reset the veloc­i­ty to its default val­ue. The solu­tion is to write it between curly brack­ets, so that _vel(0) only applies to the con­tent of the expres­sion: "{_vel(0) <<C0>>}"

Checking the time accuracy

Let us check that the real-time syn­chro­ni­sa­tion is not affect­ed by delays. We'll now ask Alan and Beatrix to play the same piece of music (one octave apart) in the same time.

This time, Alan will start:

_transpose(12) _vel(60) E2 • D2 E2 • _vel(65) B2 D2 E2 • G2 B2 D2 E2 • _vel(70) F#2 G2 B2 D2 E2 • Bb2 F#2 G2 B2 D2 E2 • _vel(75) C2 Bb2 F#2 G2 B2 D2 E2 • _vel(77) G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(80) A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(85) Eb2 A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(87) C#2 Eb2 A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(90) F2 C#2 Eb2 A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2

In MacOS, Alan will send MIDI events to "Bus2". Beatrix will lis­ten to "Bus2" and send MIDI events to "Bus1" (Pianoteq). Beatrix will set her input fil­ter to the pass option, rout­ing the incom­ing events to the out­put. The Pianoteq syn­the­sis­er will be set to lis­ten to "Bus1" only.

This is the score of Beatrix:

_script(wait for E3 channel 1) _transpose(24) _vel(60) E2 • D2 E2 • _vel(65) B2 D2 E2 • G2 B2 D2 E2 • _vel(70) F#2 G2 B2 D2 E2 • Bb2 F#2 G2 B2 D2 E2 • _vel(75) C2 Bb2 F#2 G2 B2 D2 E2 • _vel(77) G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(80) A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(85) Eb2 A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(87) C#2 Eb2 A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2 • _vel(90) F2 C#2 Eb2 A2 G#2 C2 Bb2 F#2 G2 B2 D2 E2

To start the per­for­mance, first click on the PLAY but­ton of Beatrix's project, then on the PLAY but­ton of Alan's project.

Have you noticed that Beatrix is wait­ing for E3, which does not appear in Alan's score? Oh yes, it does! There is a _transpose(12) com­mand that changes E2 (the first note) to E3. So, it works. This is the performance:

Two super­im­posed per­for­mances (one octave apart), played by two instances of the BP3 (Beatrix & Alan).

Not too bad? Despite the lack of musi­cal inter­est, we must admit that the super­im­po­si­tion is tech­ni­cal­ly accept­able, even if it is not per­fect: there is a delay of about 60 mil­lisec­onds on the first note, the time it takes Beatrix's machine to detect that it has received a NoteOn for C3. The sub­se­quent notes are pro­grammed to com­pen­sate for this delay, but there are still dis­crep­an­cies (which can be quan­ti­fied on the Pianoteq MIDI input). They seem to be caused by delays out­side BP3.

You can adjust the delay in Beatrix's project set­tings "-se.Beatrix". There is a para­me­ter called "Sync delay", which is the num­ber of mil­lisec­onds Beatrix's out­put events should be post­poned after the syn­chro­ni­sa­tion. We cur­rent­ly find that 380 ms is a good value.

In fact, the super­im­po­si­tion would sound even bet­ter if both per­for­mances were trig­gered by the same event, such as the con­duc­tor press­ing a key on the exter­nal key­board. This exer­cise was only intend­ed to show that syn­chro­ni­sa­tion between "vir­tu­al musi­cians" works well.

Working with multiple MIDI inputs

In the pre­vi­ous exam­ple, we could decide that Alan's per­for­mance will start when he receives a par­tic­u­lar note from the Pocket Key 25 key­board. In this case, we need to click on both START but­tons, putting both 'musi­cians' in wait mode, and the per­for­mance will not start until the cor­rect key is pressed on the keyboard.

This case is man­age­able with sin­gle inputs on each instance of BP3. More com­pli­cat­ed cas­es, how­ev­er, require exter­nal 'actors', such as a Pocket Key 25 key­board send­ing to all the 'musi­cians' syn­chro­ni­sa­tion mes­sages, or mes­sages mod­i­fy­ing para­me­ters in gram­mars, chang­ing the metronome val­ue, etc.

To achieve this, the Bol Processor is a able to man­age mul­ti­ple MIDI inputs.

The new game is as fol­lows: both Beatrix and Alan will take turns play­ing vari­a­tions of Mozart's musi­cal dice game (see '-gr.Mozart'), one octave apart. They will use the Improvise mode to con­tin­ue throw­ing the dice and cre­at­ing unheard vari­a­tions. But they will wait for a sig­nal from the oth­er to start play­ing a new variation.

In short, both musi­cians will use the same gram­mar, with only a small change for mutu­al syn­chro­ni­sa­tion. Their set­tings must be care­ful­ly adjusted:

  • Select Italian/Spanish/French as a note convention
  • Check Non-stop improvise
  • Adjust Pclock = 3 and Qclock = 11 to get the same metronome speed of 220 bpm
  • Set Sync delay to 380 ms
  • Uncheck Compute while playing and set Max advance time to 40 sec­onds (see below).
  • We don't want both musi­cians to repeat the same vari­a­tions. So, set the Seed for randomization to dif­fer­ent val­ues, for instance '1' and '2'. Or set it to zero to instruct the machine to seed the ran­dom sequence with an arbi­trary num­ber of its choice.

In the cur­rent ver­sion of BP3, the eas­i­est way to send a sig­nal is to send a note with a veloc­i­ty of zero, which will there­fore go unheard. So we need to change the gram­mar to add these par­tic­u­lar notes.

In fact, the same notes should nev­er be part of the score, so that the sig­nal is real­ly sent at the end. This is easy with Mozart's game, for exam­ple we can use C# (do#) for the syn­chro­ni­sa­tion. Below are the tops of the gram­mars used by Beatrix and Alan.

Beatrix '-gr.Beatrix':

-se.Beatrix
ORD
gram#1[1] S --> _script(wait for do#3 chan­nel 1) _vel(80) A B _vel(0) do#2
gram#1[2] A --> A1 A2 A3 A4 A5 A6 A7 A8 A1 A2 A3 A4 A5 A6 A7 A'8
gram#1[3] B --> B1 B2 B3 B4 B5 B6 B7 B8 B1 B2 B3 B4 B5 B6 B7 B8
-------------------
LIN [Select rules ran­dom­ly and apply from left to right]
etc.

Alan's '-gr.Alan':

-se.Alan
ORD
gram#1[1] S --> _script(wait for do#2 chan­nel 1) _vel(80) _transpose(-12) A B _vel(0) do#4
gram#1[2] A --> A1 A2 A3 A4 A5 A6 A7 A8 A1 A2 A3 A4 A5 A6 A7 A'8
gram#1[3] B --> B1 B2 B3 B4 B5 B6 B7 B8 B1 B2 B3 B4 B5 B6 B7 B8
-------------------
LIN [Select rules ran­dom­ly and apply from left to right]
etc.

Again, we put do#4 at the end of Alan's per­for­mance because it is played as do#3 (one octave low­er) due to the _transpose(-12) instruc­tion.

Now we need to set up the MIDI inputs and out­puts. Beatrix will send events to "Bus 1" which is the Pianoteq syn­the­siz­er. She will receive events from "Bus 2", use them for syn­chro­ni­sa­tion, and for­ward them to the output.

Alan will send events to "Bus 2" and lis­ten to "Bus 1" for the synchronisation.

This is all per­fect on paper, but who is going to start? We have cre­at­ed a chick­en and egg sit­u­a­tion, so we need a super­pow­er to start the process! Actually, a real human press­ing the do#2 key on a Pocket Key 25 key­board will do.

The inter­face has a Add an input but­ton. We click it on Alan's project and paste the name Pocket Key 25. We also use the com­ment fields to remem­ber the use of each port:

MIDI inputs and out­puts are iden­ti­fied by their names. The num­bers in the left­most box­es are auto­mat­i­cal­ly set by the con­sole dur­ing performance.

To start the con­cert, we'll click START on both projects. The order is irrel­e­vant. Then we'll press a key on the Pocket Key 25. Which key?

If we press the do#2 key, we will cer­tain­ly trig­ger Alan's impro­vi­sa­tion and the cycle will start. But if we press the do#3 key, noth­ing will hap­pen because, by default, the fil­ter of the Pocket Key 25's input in "-gr.Alan" does not trans­mit NoteOns to the out­put. So Beatrix won't hear it… By set­ting NoteOn to sta­tus '2' (treat and pass) on this fil­ter, it is pos­si­ble to decide who will start the per­for­mance: do#2 for Alan and do#3 for Beatrix.

Note: In the set­tings of each gram­mar, the option Compute while play­ing has been unchecked. The Max advance time para­me­ter has been set to a val­ue greater than the expect­ed dura­tion of one vari­a­tion and less than the dura­tion of two vari­a­tions — for exam­ple 40 sec­onds since the dura­tion is approx­i­mate­ly 26 sec­onds. These para­me­ters are effec­tive from ver­sion 3.0.19 of BP3.

Here we go (start­ing with Alan):

Alan and Beatrix (two instances of BP3) play­ing vari­a­tions of Mozart's musi­cal dice game

You can inter­rupt this dual per­for­mance at any time by click­ing the Pause but­ton (of either project) and resume it by click­ing the Continue but­ton. You can also insert musi­cal frag­ments by run­ning a project such as "-da.tryStopContinue" (see below), if Stop and Continue MIDI events are sent to both "Bus 1" and "Bus 2" ports. In both cas­es the syn­chro­ni­sa­tion is maintained.

👉  This sim­ple show should con­vince musi­cians to cre­ate "vir­tu­al bands" of BP3s play­ing dif­fer­ent gram­mars and send­ing spe­cif­ic syn­chro­ni­sa­tion sig­nals accord­ing to which vari­a­tion has just been pro­duced. Along with human per­form­ers who join in the fun!

The "vir­tu­al musi­cians" can be on the same com­put­er or remote­ly con­nect­ed via net­work (BlueTooth) or MIDI cables and USB inter­faces. If they are on the same com­put­er, they can be run on dif­fer­ent browsers and/or the same brows­er. In the lat­ter case, BP3 will not allow the same project (gram­mar or data) to be run in the same ses­sion. In gen­er­al, just like human musi­cians in an orches­tra have indi­vid­ual scores, it makes sense that vir­tu­al musi­cians don't share the same project…

The num­ber of MIDI inputs and out­puts in a project is cur­rent­ly lim­it­ed to 32. It is unlike­ly that a (human) musi­cian will need more!

Synchronise to a sequence (or list) of notes

The fol­low­ing expression

gram#1[1] S --> _script(wait for C3 chan­nel 1) - _script(wait for E3 chan­nel 1) etc.

syn­chro­nis­es the pro­duc­tion to the sequence of notes C3 E3 (what­ev­er the dura­tion and veloc­i­ty). This cre­ates inter­est­ing sit­u­a­tions where a "vir­tu­al musi­cian" is expect­ed to start play­ing after receiv­ing a sig­nal (C3) from one part­ner, then a sig­nal (E3) from anoth­er partner.

Note that there is a silence '-' between the two script instruc­tions. If there is no silence, then BP3 will resume play­ing if either C3 or E3 has been received.

Remember that because of the MIDI chan­nel spec­i­fi­ca­tion (range 1 to 16), the detec­tion of sig­nals can be selec­tive. They are also inaudi­ble when trans­mit­ted by NoteOns with veloc­i­ty zero.

Crashing the band!

In the exam­ple of Alan & Beatrix play­ing Mozart, the con­nec­tion seems to cre­ate a loop: Beatrix sends events to Pianoteq and Alan ("Bus 1"), who in turn sends events to Beatrix ("Bus 2"). Isn't that dangerous?

The rea­son it doesn't crash is that Alan's input "fromBeatrix" ("Bus 1") is fil­tered: NoteOns are received and processed (for syn­chro­ni­sa­tion), but not passed to the out­put ("Bus 2"), i.e. to Beatrix. You can try to change the fil­ter of input "Bus 1" on Alan's project, set­ting NoteOns to sta­tus '2' (treat + pass): you will get a superb crash after a flood of notes!
➡  This prob­a­bly will not hap­pen because BP3's MIDI dri­vers have been equipped with an anti-bouncing mechanism.

Working with multiple MIDI outputs

The Bol Processor cur­rent­ly accepts up to 32 MIDI inputs and outputs.

Example of a project using two inputs and two outputs:

A set­up with two MIDI out­puts and two MIDI inputs

The pro­ce­dure for adding out­puts is the same as the one for adding inputs: click on the Add an out­put but­ton, then enter the name of the MIDI device if you know it exact­ly, oth­er­wise leave it blank and let the machine con­nect it by default to the next avail­able out­put, while sug­gest­ing oth­er options:

🎹 Your real-time MIDI set­tings:
MIDI out­put = 0: “Bus 1” - Pianoteq
MIDI out­put = 3: “USB MIDI Interface” - Yamaha piano
MIDI input = 1: “Bus 2” - from Alex
MIDI input = 2: “Pocket Key 25” - a small key­board

🎹 Setting up MacOS MIDI sys­tem
MIDI out­put = 0: “Bus 1” 👉 the name of your choice
MIDI out­put = 3: “USB MIDI Interface” 👉 the name of your choice
MIDI input = 1: “Bus 2” 👉 the name of your choice
MIDI input 1 makes BP3 inter­ac­tive
MIDI input = 2: “Pocket Key 25” 👉 the name of your choice
MIDI input 2 makes BP3 inter­ac­tive

🎶 More MIDI out­put options were avail­able:
MIDI out­put = 1: “Bus 2”
MIDI out­put = 2: “Pocket Key 25”

🎶 More MIDI input options were avail­able:
MIDI input = 0: “Bus 1”
MIDI input = 3: “USB MIDI Interface”

The fact that a MIDI input or out­put is "avail­able" does not guar­an­tee that it will do what we want it to do. For exam­ple, send­ing MIDI mes­sages to the Pocket Key 25 key­board will actu­al­ly do nothing.

Filtering MIDI outputs

In the exam­ple above, MIDI out­put 3 (the Yamaha piano con­nect­ed to the USB MIDI Interface) has the fil­ter shown on this picture.

The chan­nel fil­ter spec­i­fies that the Yamaha piano will get all MIDI chan­nels except those emit­ted on MIDI chan­nel 2. Filtering MIDI chan­nels makes it pos­si­ble to send events exclu­sive­ly to dif­fer­ent instruments.

MIDI events can also be fil­tered by type. The idea is the same as for MIDI input fil­ters, see above.

Filtering on parts has been explained above.

👉  If you do not hear any sound in real-time MIDI, you may con­sid­er check­ing the out­put MIDI fil­ters before you kick the piano or screw up its cables!  😀

Using standard MIDI control

MIDI has stan­dard con­trol mes­sages, name­ly Start, Continue and Stop, which can be used to coor­di­nate mul­ti­ple "vir­tu­al musi­cians" (instances of BP3). The advan­tage is the clar­i­ty of the data and the gram­mars pro­grammed for inter­ac­tions. The dis­ad­van­tage is that these mes­sages are not assigned to spe­cif­ic MIDI chan­nels. This can be a prob­lem with a large num­ber of "vir­tu­al musi­cians". They also intro­duce a delay of about 250 mil­lisec­onds due to the time it takes for the MIDI device to process them.

Control mes­sages can be used in two ways. The first, which we will now exam­ine, is to "lis­ten" to these mes­sages via a script com­mand. The sec­ond (see next sec­tion) is to respond to them as inter­rup­tions in the performance.

Let us look at a triv­ial exam­ple (of no musi­cal inter­est), again with Beatrix and Alan play­ing togeth­er. This time, they take turns play­ing their items (sim­ple sequences of notes).

It is impor­tant that the "Respond to Stop/Continue" option is unchecked in both the Alan and Beatrix project settings.

Alan will start first. Below is the data:

E3 D3 C3 _script(MIDI send Start) _script(wait for Continue) A2 B2 C3

In short, he will play three notes (E3 D3 C3), then send a START to Beatrix and wait for a CONTINUE from Beatrix, then on receipt play the final three notes A2 B2 C3.

This is Beatrix's data:

_script(wait for Start) E4 D4 C4 _script(MIDI send Continue)

Start and Continue should be "heard" by Beatrix. Automatically, Stop will have the same status.

Beatrix's project sends its out­put to "Bus 1", the Pianoteq syn­the­siz­er. Its input is con­nect­ed to the vir­tu­al port "Bus 2".

Alan's project sends its out­put to the vir­tu­al port "Bus 2", and its input is con­nect­ed to "Bus 1".

We'll start the per­for­mance with Beatrix. Her machine will stay wait­ing for START. Then we'll start Alan's part, which will play three notes, then send a START mes­sage to Beatrix, who will play her part, and return to Alan, via a CONTINUE mes­sage, for the final part…

This all sounds log­i­cal, but it doesn't work! We do hear Alan's E3 D3 C3, but then noth­ing… The first rea­son is that Beatrix should be able to hear Alan's START com­mand, which is no longer a NoteOn as in the pre­vi­ous exam­ples. This means that the fil­ter of her input "Bus 2", from which she receives Alan's MIDI mes­sages, must be set cor­rect­ly. The Start event should be received, see pic­ture on the side. Also remem­ber that NoteOn and NoteOff should be received and trans­mit­ted to the out­put (the Pianoteq synth).

Well, now we hear Alan's E3 D3 C3 fol­lowed with Beatrix's E4 D4 C4, but then… nothing! 😢

Careful analy­sis is need­ed to solve the prob­lem. However, this is sim­ple log­ic. Remember that Alan is play­ing on "Bus 2", which is not con­nect­ed to any MIDI device. If we hear Alan's pro­duc­tion, it is because it is received by Beatrix on "Bus 2" and then for­ward­ed to "Bus 1" (the Pianoteq synth). The prob­lem is that the final part A2 B2 C3 is sent to Beatrix, but she has already stopped lis­ten­ing because her own data is finished!

You can imag­ine a band in which one musi­cian plays an impro­vi­sa­tion and then gives a sig­nal to anoth­er musi­cian to start their own impro­vi­sa­tion, but the care­less musi­cian has already vacat­ed the place believ­ing that the pro­gramme was fin­ished. The solu­tion is to tell the musi­cians not to go away until they receive a STOP sig­nal. Maybe a sig­nal from a con­duc­tor (here using the Pocket Key 25 key­board), maybe a sig­nal from the musi­cian who is in charge of end­ing the per­for­mance. So we'll tell Alan to send a STOP sig­nal at the end of his per­for­mance, and Beatrix to wait for Alan's STOP sig­nal. Below are the revised scores.

// Alan
E3 D3 C3 _script(MIDI send Start) _script(wait for Continue) A2 B2 C3 _script(MIDI send Stop)

// Beatrix
_script(wait for Start) E4 D4 C4 _script(MIDI send Continue) _script(wait for Stop)

The MIDI mes­sages Start, Continue, Stop have been used here to facil­i­tate the read­ing of scores (or gram­mars), but these can be replaced by NoteOns with dura­tions and veloc­i­ties zero on dif­fer­ent MIDI chan­nels when work­ing with a larg­er num­ber of actors.

By the way, using MIDI mes­sages Start, Continue and Stop can be prob­lem­at­ic with phys­i­cal or vir­tu­al MIDI devices. My Yamaha piano, for exam­ple, does not trans­mit these mes­sages. So, when con­nect­ed to an input, it will only send 3-byte mes­sages such as NoteOn/NoteOffs. In the Windows envi­ron­ment, the Microsoft GS Wavetable Synth also does not trans­mit any mes­sage at all. The best way to exchange mes­sages is via vir­tu­al MIDI ports cre­at­ed by "loopMIDI" (see below). In Linux, vir­tu­al ports such as 'VirMIDI 0-0' (see below) do not seem to trans­mit these Start, Continue and Stop messages.

For geeks: In the Bol proces­sor, scripts are append­ed to the next fol­low­ing sound object. For exam­ple, _script(wait for Start) is append­ed to note E4 in Beatrix's score. But what about scripts at the end of a score? The secret is that BP3 cre­ates an invis­i­ble MIDI event (ActiveSensing) at the end of each ele­ment to which it can append the final scripts.

Using control messages to interrupt a performance

This is the sec­ond way of using con­trol mes­sages. Let's try to stop a per­for­mance with a stan­dard Stop MIDI mes­sage, play a few notes and then con­tin­ue the per­for­mance with a stan­dard Continue MIDI message.

We cre­ate a project "-da.tryStopContinue" as follows:

-se.tryStopContinue
_script(MIDI send Stop) _tempo(2) A2 G#2 C2 Bb2 F#2 G2 B2 _script(MIDI send Continue)

Running this project will inter­rupt a per­for­mance, for exam­ple "-da.Watch_What_Happens_by_Oscar_Peterson". For this to work, the "Respond to Stop/Continue" option must be checked in the Oscar Peterson data project.

Let us decide that the per­for­mance will be played on the Pianoteq syn­the­sis­er con­nect­ed to "Bus 1" on a Mac.

The "-da.tryStopContinue" will send its data to a vir­tu­al port, for instance "Bus 2". To this effect, the "-da.Watch_What_Happens_by_Oscar_Peterson" project will have an input port lis­ten­ing to "Bus 2", accept­ing all mes­sages and trans­mit­ting at least NoteOn/Noteoff.

Another solu­tion is to set up anoth­er out­put port on the "-da.tryStopContinue" project, that sends all data to "Bus 1". The out­put to "Bus 2" will only send the Stop and Continue mes­sages. The input port lis­ten­ing to "Bus 2" on the Oscar Peterson project will only accept Stop and Continue, and not trans­mit anything.

👉  It is a good prac­tice to use the fil­ters for restric­tion of mes­sage man­age­ment to the nec­es­sary tasks.

Now, play the Oscar Peterson per­for­mance, and at any point start "-da.tryStopContinue". The per­for­mance will pause and you will hear the exter­nal musi­cal phrase. The per­for­mance will then resume. You can, of course, do this sev­er­al times and insert any vari­ety of musi­cal frag­ments. For example:

Beginning of Oscar Peterson's "Watch What Happens" with two interruptions

List of scripts for dealing with real-time MIDI

The list below will be kept up to date as there are many scripts on the agen­da. These instruc­tions are not case-sensitive.

Input scripts

When a note is spec­i­fied, be sure to use the same note con­ven­tion as in the project, e.g. C3 or do2 or sa3, etc.

Wait for note chan­nel cWait for a NoteOn of the spec­i­fied note on chan­nel c (1…16)
Wait for StartWait for a Start MIDI mes­sage (250)
Wait for ContinueWait for a Continue MIDI mes­sage (251)
Wait for StopWait for a Stop MIDI mes­sage (252)
Wait for­ev­erWait until STOP or PANIC but­ton is clicked
Velocity param Kx = note chan­nel cSet para­me­ter Kx (0 < x < 128) to the veloc­i­ty (range 0…127) of the spe­cif­ic note on chan­nel c (1…16)
Control param Kx = #y chan­nel cSet para­me­ter Kx (0 < x < 128) to the val­ue (range 0…127) of MIDI con­troller #y (0 < y < 128) on chan­nel c (1…16)

Output scripts

Hold for x millisecondsDelay all sub­se­quent events by the spec­i­fied dura­tion x (inte­ger).
Send StartSend Start MIDI mes­sage (250)
Send ContinueSend Continue MIDI mes­sage (251)
Send StopSend Stop MIDI mes­sage (252)

Scripts on top of a grammar

(To be continued)

Capture incoming events

The _capture() com­mand allows incom­ing MIDI events to be record­ed to a 'cap­ture' text file. See the Capture MIDI input page for explanations.

Alternatives to IAC

Here are the equiv­a­lents of Apple's IAC (Inter-Application Communication) for each system:

Windows environment

On Windows, you can use soft­ware like loopMIDI or virtualMIDISynth to cre­ate vir­tu­al MIDI ports. These tools work sim­i­lar­ly to the IAC Driver on macOS:

  • loopMIDI: Created by Tobias Erichsen, loopMIDI is a pop­u­lar choice for cre­at­ing vir­tu­al MIDI ports on Windows. It allows you to cre­ate and man­age sev­er­al vir­tu­al ports which can be used by appli­ca­tions to com­mu­ni­cate with each other. 
  • virtualMIDISynth: This is anoth­er tool that can be used to cre­ate a MIDI syn­the­siz­er device which can be accessed via a vir­tu­al MIDI cable. 

These tools inte­grate with soft­ware appli­ca­tions that sup­port MIDI, pro­vid­ing a seam­less way to con­nect var­i­ous MIDI appli­ca­tions with­out need­ing exter­nal MIDI hardware.

Linux environment

On Linux, ALSA (Advanced Linux Sound Architecture) pro­vides capa­bil­i­ties to cre­ate vir­tu­al MIDI devices through its sequenc­ing API.

  • snd-virmidi: This ALSA MIDI dri­ver pro­vides vir­tu­al MIDI ports for send­ing and receiv­ing MIDI between appli­ca­tions run­ning on the same sys­tem. It's part of the stan­dard ALSA mod­ule set and can be con­fig­ured to pro­vide mul­ti­ple ports.

To set up vir­tu­al MIDI ports on Linux using ALSA, you typ­i­cal­ly need to load the snd-virmidi mod­ule. You can do this by running:

sudo modprobe snd-virmidi midi_devs=2

This com­mand loads the snd-virmidi mod­ule and sets it up to pro­vide two vir­tu­al MIDI devices (you can increase the num­ber of devices by chang­ing the midi_devs para­me­ter). The vir­tu­al ports, name­ly 'VirMIDI 0-0' and 'VirMIDI 0-1' , can then be accessed by MIDI appli­ca­tions on the Linux sys­tem. Please note that they do not appear to trans­mit the Start, Stop and Continue messages.

👉 This is done auto­mat­i­cal­ly by the "install_bp3.sh" shell script installing BP3 on Linux/Ubuntu (down­load here).

Bernard Bel
June-December 2024

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